But, especially after reading these tweets, I hope Blizzard recognizes that the slower pace is amazing. thanks Pfizer I dunno, as a journalist myself I reserve judgment on the writer's opinion. There shouldn't be cooldowns if the rest of the system is this slow. Quality of Blizzard's gameplay has been decreasing steadily for a while. When can we get 'journalists' who actually play games to write about games? Of course it does, Are you seriously trying to tell me you couldn't tell that from the gameplay trailer that came out two years ago? I don't know why this is such big sudden news. Hard to tell if the slower pace is due to the lack of gear in beta. Spells that work as well for single target damage as crowd control ensured I never had to engage my brain. Bouncing lightning spells made short work of anything that dared to get within a mile of me, and it was trivial to stay out of damage range. Switching over to Sorcerer, the experience was completely the opposite. This melee-focused class, in its current state, makes every fight an uphill struggle-low damage and a limited ability to stay out of danger meant my focus was mostly on boring things like health potion management, and even basic enemies felt like a slog to wade through. I started out as a Barbarian, which it appears was my first mistake. With its darker atmosphere, visual polish and enormous world, it makes a striking first impression.īut the more I got into the real meat of the game-the combat-the more I felt like Blizzard hasn't learned anything about action-RPG design in the 11 years since Diablo 3 came out. (opens in new tab) 's early access beta has been broadly positive, and I can understand why. My time in the beta so far has me seriously doubting that the long-awaited sequel is going to deliver.
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